Role;What They Do;Main Tasks;Key Traits;Tools Used
<b>UX/UI Designer</b>;Designs UX and UI for websites, apps, and other digital products;UX research, user flows, prototyping, visual design, usability testing;Focus on usability, logic, and visuals. Often combines UX + UI and influences both user experience and business results;Figma, FigJam, Miro, Maze, Google Analytics
<b>Graphic Designer</b>;Creates visual assets like logos, banners, and illustrations;Branding, typography, print materials;Doesn’t work with interfaces – focuses on visual brand messaging;Photoshop, Illustrator, InDesign
<b>Web Designer</b>;Designs websites end-to-end;Page layouts, responsive design, sometimes coding;Often combines UX/UI and basic frontend development;Figma, Tilda, HTML, CSS, JavaScript
<b>Product Designer</b>;Oversees the full digital product experience;Research, strategy, UX/UI, analytics, A/B testing;Often leads the project. Deeply involved in business and product metrics;Figma, Amplitude, Looker, Notion
<b>Motion Designer</b>;Creates animated graphics and visual effects;Animating logos, ads, UI elements;Works with motion and sound – not focused on interface design;After Effects, Premiere Pro, Cinema 4D
<b>3D Designer</b>;Builds 3D models;Modeling, rendering, texturing;Used in gaming, film, and architecture;Blender, 3ds Max, ZBrush
<b>Interior Designer</b>;Designs residential and commercial interiors;Space planning, furniture/material selection, 3D visualization;Works with physical environments, not digital;ArchiCAD, SketchUp, 3ds Max
<b>Landscape Designer</b>;Plans outdoor environments;Garden/park layouts, greenery planning;Considers climate, soil, and environmental factors;AutoCAD, Realtime Landscaping, Photoshop
<b>Game Designer</b>;Develops game mechanics and narratives;Level design, gameplay balance, storytelling;Blends creativity and logic – integrates with game engines;Unity, Unreal Engine, Figma (for UI)